Projects

Projects

Below are a list of projects I have had the great pleasure to be a part of throughout my career.

Games

XDefiant - Ubisoft Sydney

Responsibilities:

  • Deep GPU performance and analysis
  • Pipeline development
  • Art conhtent optimizations
  • Technical documentation
  • Technical art support

Tools Used:

  • Microsoft Pix
  • Sony Razor
  • Proprietary game engines
  • Grafana
  • Renderdoc
  • Maya
  • Miro
  • Confluence
  • Jira
  • Perforce
  • Microsoft Excel

Enterprise

Rotor Studios - GR & Camry WebGL

Rotor Studios - Real-time Car Configuration

Rotor Studios - Showroom 360 Tech Walkthrough 2016

Rotor Studios - WebGL Case Study

Rotor Studios - Toyota Europe Mirai VR Demo

Responsibilities:

  • Environment art & lighting
  • Asset integration
  • Cinematics
  • Optimizing art pipelines for performance improvements
  • Pipeline development
  • Rendering optimizations
  • Technical documentation
  • Technical art support

Tools Used:

  • Custom distributed builds of Unreal Engine
  • Third party real-time renderers
  • Custom libraries & tools
  • Renderdoc
  • Maya
  • Instalod
  • Houdini
  • Substance
  • Miro
  • Confluence
  • Jira
  • Perforce