Projects
Below are a list of projects I have had the great pleasure to be a part of throughout my career.
Games
XDefiant - Ubisoft Sydney
Responsibilities:
- Deep GPU performance and analysis
- Pipeline development
- Art conhtent optimizations
- Technical documentation
- Technical art support
Tools Used:
- Microsoft Pix
- Sony Razor
- Proprietary game engines
- Grafana
- Renderdoc
- Maya
- Miro
- Confluence
- Jira
- Perforce
- Microsoft Excel
Enterprise
Rotor Studios - GR & Camry WebGL
Rotor Studios - Real-time Car Configuration
Rotor Studios - Showroom 360 Tech Walkthrough 2016
Rotor Studios - WebGL Case Study
Rotor Studios - Toyota Europe Mirai VR Demo
Responsibilities:
- Environment art & lighting
- Asset integration
- Cinematics
- Optimizing art pipelines for performance improvements
- Pipeline development
- Rendering optimizations
- Technical documentation
- Technical art support
Tools Used:
- Custom distributed builds of Unreal Engine
- Third party real-time renderers
- Custom libraries & tools
- Renderdoc
- Maya
- Instalod
- Houdini
- Substance
- Miro
- Confluence
- Jira
- Perforce