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Intro to Gaea

Introduction to Gaea

Node based terrain system. Can be buggy and prone to stability issues.

1. UI

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Toolbox

  • Contains all terrain nodes
  • Has two modes, Standard & Expert, which hides/shows categories of nodes.
  • Slider on the top right toggles to commonly used nodes.
  • Position can be changed between Right, Bottom & Full.
  • Nodes can also be accessed from the Graph using the Tab key

Graph

  • Main work area
  • Has several different node styles which cab be changed in the Preferences.
  • Multiple graphs can be created & colour coded
  • ‘Mark for Export’ marks a node for export

Properties

  • Adjust the properties for each node

Control keys

  • U - In graph view to toggle mask view mode
  • F6 - In graph view to toggle 2D view
  • Alt + Left Mouse - Rotate
  • Middle Mouse - Pan
  • Mouse Wheel - Zoom
  • F4 - Auto Layout Nodes
  • Ctrl + R - Reset current node properties
  • F8 - Mixes 2 or more nodes together, same as laying down a Combine node
  • Rotating the viewport is fixed to the centre of the world.

2. Nodes

Mountain

  • Create a basic mountain
  • Edge - pushes the mountain down, creating a circular crater
  • Seed - Variants of the mountains
  • Shape Style - Switch between classic & dune style mountain

Voronoi

  • Create procedural noise
  • Enable dual for dual voronoi
  • If using high scale values, can be clamped to never exceed past a certain threshold
  • Warp can be used to warp the noise. Useful for creating magma flows at higher warp frequency.

Voronoi+

  • Completely different to standard voronoi
  • Can be used to create cragly rocks similar to the Giant’s Causeway.

Slope Noise

  • Noise on a slope
  • Stratified - Useful for making terrace like cragly terrains

Plates

  • Strong profile with lot of directionality

Draw

  • Allows for custom shapes to be drawn

Igneous

  • Large mountains with a lot of soft canyons & underlays.
  • Can be used with the clamp to reduce noise influence

Heal

  • Works similar to denoise
  • Attempts to softens a lot of high frequency noise but keeps the high peaks
  • Blue node blurs everything
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