Code PBR Theory Defining PBR PBR stands for Physically Based Rendering. It’s a concept/methodology for representing realistic shading/rendering of surfaces, representative of real world materials. It is not howev... 23/03/2024 shaders, gamedev, unreal, unity, ゲーム開発 Material Basics in Unreal Material Basics Textures Sampler Source: Shared allows the use of more than 16 texture samplers. Texture Objects - Stores a reference to a texture but does not actually sample it. Texture S... 30/11/2021 shaders, gamedev, unreal, ゲーム開発