About Me・私について
I am a Technical Artist with over 5 years of experience, specialising in look development, shaders, rendering optimization, pipeline optimization and more! With a foundation in photography and a passion for data-driven artistry, my goal is to captivate audiences with stunning visuals while maintaining seamless functionality across various platforms through rigorous problem solving and technical artistry.
- 💡 Crafting immersive looks and moody aesthetics is my favourite thing
- 🛠️ I also love tinkering about with different development tools and processes that can streamline art workflows and automate repetitive tasks
- 📸 When I’m not tickering about, I’m either taking photos or knee deep in some book
Recent Experience
- 📊 Rendering Optimization: Designing to accelerate artist workflows, reduce iteration times, and eliminate technical debt.
- Cross-Platform Mastery: Delivering optimized content for AAA games, enterprise AR/VR applications, and multiplayer experiences, ensuring scalability from high-end GPUs to mobile processors.
- 🎮 Shipped a AAA Multiplayer FPS: Delivered optimized environments for XDefiant at Ubisoft, working alongside Technical Directors to squash bottlenecks.
- 🚀 Pipeline Revolution: Redesigned performance optimization workflows that cut iteration time by [X%], empowering artists to ship higher-quality content faster.